Summon Ragewalker
{{Spell
| name=Summon Ragewalker
| school=Conjuration
| desc=Fey Pact, Summoning Discipline
| lvl= Warlock 3
| comp= V, S
| casttime= 1 round
| range= Short (50 ft. + 5 ft./level)
| tsea=e
| subj= One summoned creature
| dur= 1 min/level (D), see text
| save= None
| sr= No
}}
You summon a ragewalker. It is a brute, with the following special traits and abilities:
- DR level/cold iron
- Melee reach 10 ft
- Weapon Cloud (Su): Upon entering or starting a turn within 2 squares of the ragewalker, a creature suffers 2d6 slashing damage.
- Blade Barrier (Su): As a full-round action, the ragewalker can turn into a 20-ft circle of spinning blades, inflicting 1d6/level (Ref half) on all targets at the time of casting and all who enter the area before the beginning of the ragewalker's next turn. During this period, the ragewalker may not take attacks of opportunity, and if it is slain, dismissed, or incapacitated, the effect ends immediately.
- Blood Frenzy (Su): Close burst 2, Will ends; subjects enter a mindless rage, gaining +2 to Strength, suffering a -2 to AC, and losing the ability to tell friend from foe. Subjects must attack the nearest target in melee (using full attacks and charges as appropriate), and cannot talk, cast spells, or use items other than melee weapons. This consumes a swift action from the summoner and dismisses the summoned creature.